In March 2015, a friend prompted Shad, "So, Shad, when are you going to make your own game?" Shad decided that he didn't know of any assassin tabletop games, and started thinking in that direction. Any time we had a moment of quiet to ourselves (hard to come by with 4 kids), we debated how the game would look and the logic of rules. At first, we started with a hastily sketched game board on paper so we could finally have a material game to play. Each time a rule or element was added or changed, we playtested several times to make sure it worked.
In August 2016, I, Megan, was put on bedrest for the pregnancy of our 5th child. Shad kicked the game into high gear. It was his sanity project, diverting his mind off the stress of our life situation. Suddenly he produced an attractive board design from Paint. Yes, the computer program that most people use to goof around on when they're bored. Then we designed weapon cards and bonus cards. The game seems to be ever evolving to the point where I just want it to stop and be done! Sometimes my brain can't remember any more what decisions we made on certain rules.
The possibilities with this game reach so far that we've had to separate some of our ideas into expansions already. We're excited to bring this project into reality someday, and are polishing it up to present to publishers.
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